With over 17 years of experience in game development—from early childhood hobbyist to professional studio owner—I’ve built a career around creating engaging digital experiences. I founded SAMPLE TEXT, a UK-based game studio, and have worked on a wide range of commercial projects, including the XMASGEDDON 2022 game for Pepsi, and M.E.A.T. II + M.E.A.T Veterans (Multiplayer shooter) for Trippin Bears.
I've also created a game in collaboration with JaRock.pl on a full-scale IDLE RPG CLICKER, and released multiple best-rated tools and templates on the Unity Asset Store, earning a consistent 5-star rating as a publisher. My freelance work and hiring experience on Upwork have honed my leadership and communication skills.
Beyond games, I’m actively involved in producing game-based films like DYE, combining narrative and interactivity into a single creative vision. Whether developing indie titles, leading teams, or innovating across media, game development remains both my profession and my passion.
Marcin Ciepiel
London, Greater London
United Kingdom
E-mail: marcin (AT) ciepiel.com
BSc. Games Development• 2017-2018
Course in Games Development was satisfactionary in terms of meeting great people who I could learn from. I've developed games using Unreal Engine as an intermediate Junior at that time. While I prefer making games in Unity, I feel confident to learn, understand and build games on all kind of Game Development Environments.
Developer: Sample Text• Sep 2022 - Present
I've decided to reach out to JaRock Sp. z o.o. with a bold idea: to create a mobile Idle Clicker RPG that could rival the biggest titles on the market. We designed and built a full-featured, mythology-blended RPG experience, combining both classic clicker mechanics and deep progression systems. The project, now live on the Unity Asset Store, serves as a complete and ready-to-launch product. I was fully responsible for the game design, development, publishing, and team management. From start to finish, I made sure every element aligned with the vision.
Developer: Sample Text• Sep 2022 - Present
Available on Steam — A brutal old-school boomer shooter developed with Trippin Bears Studio, co-owned by Polish rapper Słoń.
I played a leading role in bringing the game to life: programming core systems, designing gameplay and features, integrating team contributions, and managing technical aspects around development, publishing, and promotion.
From trailers and the website to social media and infrastructure, I helped push the project from concept to Beta. The full release is set for July 2025.
Developer: Sample Text• Jan 2023 - Oct 2023
Multiplayer Boomer Shooter – Available on Steam. Set in the M.E.A.T. universe, what began as a side project evolved into a full-scale online FPS experience.
I led the development across all areas except graphic design — building animations, programming gameplay, implementing features, and handling all technical aspects of production and multiplayer integration.
Developer: Sample Text• December 2022
A fast-paced branded browser game created for Pepsi and released during December 2022 as part of the Xmasgeddon holiday campaign.
Based on a provided concept and checklist from Pepsi, I designed and developed the entire game in a very tight deadline, delivering a polished and engaging experience tailored to their campaign vision.
Developer: Sample Text• Apr 2022 - Sep 2022
During the early development of the GGDAB platform, I was brought in to rapidly prototype game concepts tailored to their vision. I designed and developed several playable demos, with Dr!ve & Pong emerging as the standout titles. Dr!ve is a fast-paced, competitive multiplayer racing game supporting up to 8 players per match. Players select their vehicles, connect in real time, and race for high stakes—including real money competition. The game showed strong potential and is currently under further development as a core part of GGDAB’s platform offering. Also I was responsible for Trailers and video montage.
Author: Marcin Ciepiel• Mar 2021 - Mar 2022
I approached Red Deer Games with my original concept for Time Holes, taking full responsibility for scenario development, gameplay design, programming, and storytelling. Throughout the collaboration, I gained invaluable experience in game development processes and team management within a larger studio environment. This opportunity greatly enhanced my skills in coordinating with creative teams and navigating complex production pipelines, laying a strong foundation for future projects.
Author: Marcin Ciepiel• Feb 2021 - Mar 2021
After Rotate Me success, much bigger studio gave me a chance of understanding the gaming work. Since March, I am creating around 2 conceptual games monthly for Orbital Knight. Casual testing concepts, checking valuablitity and once it gets a good rating - Voodoo takes it.
Developer: Sample Text• Game Release: Mar 2020
Rotate Me is a hyper casual game, made within my: "ME" games series. It has achieved more than 500 players within first week with around 11k views on Youtube.
Read More: DOWNLOAD HERE
Developer: Sample Text• Game Release: Dec 2019
MCGameStudios is now Sample Text. Block Me is another hyper casual game from the: "ME" series. It has achieved more than 1000 players within first week with around 25k views on Youtube.
Read More: DOWNLOAD HERE
Developer: MCGameStudios• Game Project: 2017-2019
[2D Sandbox] was a great Unity Assetstore Success with more than 350 sales within 2 months only. Being rated as a 5 Star project it made me thinking of releasing my own games again. 2D Sandbox is a Survival, Co-Op Sandbox, open world game YET: very simple one.
Read More: CLICK HERE.
Developer: MCGameStudios• Lot of projects.
The time to start taking a profit on projects I've made before. Making games was a wonderful hobby, but not very profitable with game releases. Selling projects to other develoeprs was one way of treating Games Development as a work.
Developer: MCGameStudios• Game Project: 2014
Basement - The Horror. Just a joke idea to make players go up and down on stairs with some story in the background. Following SCP-games structure, I have ended with horror game made within 12 hours of development. Top 12 on IndieDB for 6 months - it's still bugged.
IndieDB: PLAY HERE.
Developer: MCGameStudios• Game Project: 2017-2019
First, huge project. More than 3000 online players weekly due to the successful youtube advertisement campaign for: Because Now... You are a developer slogan. Unfortunately, Windows Update had deleted all my backups and files in 2013 November. Never give up and make backups!
Check More: TRAILER HERE.
Developer: MCGames• Game Project: 2007-2013
I was just a kid interested in making very own RPG game like: Metin2. Going through: Game Maker, TGF2 and Unreal Engine... The Unity had became my last choice. I was also making websites, graphics, music and videos just not to look for outsourcing.
First website: CLICK HERE.